/******************************************************************************
 * Copyright (C) 2015  671643387@qq.com
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 *****************************************************************************/

#ifndef UGAME_SYSTEM_EVENT_H_
#define UGAME_SYSTEM_EVENT_H_

#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif

#include <UGame/Platform.h>
#include <UGame/Macros.h>

#if defined(PLATFORM_WINDOWS)
#include <UGame/System/Event_WIN32.h>
#elif defined(PLATFORM_LINUX) || defined(PLATFORM_APPLE)
#include <UGame/System/Event_POSIX.h>
#endif

namespace UGame {
namespace System {

    class Event : private EventImpl
    {
    public:
        Event(bool _InitState = false, bool _AutoReset = true) : EventImpl(_InitState, _AutoReset) {}
        ~Event(void){}

        bool Set(void) { return SetImpl(); }
        bool Reset(void) { return ResetImpl(); }
        bool Wait(void) { return WaitImpl(); }
        bool Wait(long _Milliseconds) { return WaitImpl(_Milliseconds); }

    private:
        DISALLOW_COPY_AND_ASSIGN(Event);
    };

}}

#endif // UGAME_SYSTEM_EVENT_H_
